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Configuration Files Help [FC] Permanent Sanity Loss
FlawlessHappiness Offline
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#7
RE: [FC] Permanent Sanity Loss

(03-28-2013, 06:45 PM)Robosprog Wrote: The sanity effects can be removed when in the dark, as can sanity loss - keep looking and you'll find it.

I'm trying...

It seems that I can change a lot of values in the game.cfg, but it's hard to figure out which value is the right one.

EDIT:
1. Discovery!!!
SanityEffectsStart = "100"
Obviously, states when the effects should start, according to how much sanity the player has. In my case I'm using 100 because then i don't have to wait for the sanity to fall.

SanityWaveAlphaMul = "0"
SanityWaveSpeedMul = "0"
These two are creating the waves in the sanity effect. Setting them to 0 will make no waves at all.

Trying is the first step to success.
(This post was last modified: 03-28-2013, 06:51 PM by FlawlessHappiness.)
03-28-2013, 06:47 PM
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Messages In This Thread
[FC] Permanent Sanity Loss - by FlawlessHappiness - 03-28-2013, 04:20 PM
RE: [FC] Permanent Sanity Loss - by NaxEla - 03-28-2013, 05:28 PM
RE: [FC] Permanent Sanity Loss - by WALP - 03-28-2013, 06:08 PM
RE: [FC] Permanent Sanity Loss - by WALP - 03-28-2013, 06:23 PM



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