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Script Help Player Run Into Door, Explosion
TheIcyPickle Offline
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Posts: 80
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Joined: Feb 2011
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#5
RE: Player Run Into Door, Explosion

Huh, I'm getting somewhere. If you put in 2.5f in place of the code, it breaks walking. 2.51f, it doent break walking or running. What is the appropriate number?

Do I have to keep doing up by .001 now?

Or is there some other way?

Thanks for the feedback so far btw Smile

EDIT 1: It appears 2.5000000000001f allows walking to work still. Take away a 0 and it doesn't work walking.
This is rather weird.
(This post was last modified: 03-30-2013, 09:12 AM by TheIcyPickle.)
03-30-2013, 09:01 AM
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Messages In This Thread
Player Run Into Door, Explosion - by TheIcyPickle - 03-30-2013, 05:39 AM
RE: Player Run Into Door, Explosion - by NaxEla - 03-30-2013, 07:42 AM
RE: Player Run Into Door, Explosion - by TheIcyPickle - 03-30-2013, 09:01 AM
RE: Player Run Into Door, Explosion - by NaxEla - 03-30-2013, 09:19 AM
RE: Player Run Into Door, Explosion - by WALP - 03-30-2013, 01:54 PM
RE: Player Run Into Door, Explosion - by Tiger - 03-30-2013, 03:38 PM



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