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Amnesia sound problem?
PutraenusAlivius Offline
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#2
RE: Amnesia sound problem?

PlaySoundAtEntity("", "amb_idle_scratch.snt", "Player", 0, false);
This is because PlaySoundAtEntity uses .snt's, not .ogg's.

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-01-2013, 07:01 AM
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Messages In This Thread
Amnesia sound problem? - by heroswine24 - 04-01-2013, 06:41 AM
RE: Amnesia sound problem? - by PutraenusAlivius - 04-01-2013, 07:01 AM
RE: Amnesia sound problem? - by heroswine24 - 04-01-2013, 11:25 PM
RE: Amnesia sound problem? - by OriginalUsername - 04-02-2013, 08:57 AM



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