Acies
Posting Freak
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RE: Model exporting
1. Model must be "Triangulated" - this can be done in maya or as an option upon export.
2. Model must be .dae, preferably exported with openCollada.
3. Each mesh may only have one UV map assigned to it (one texture). If you want several textures for one model export several meshes in one export.
4. Textures should be in .dds format.
5. Textures should be 256x256, 512x512, 1024x1024 or 2048x2048.
6. The name of the diffuse texture referenced to in your modeling software should have the same name as the diffuse texture placed in your amnesia folder. That will allow modelview to automatically create a .mat file for you.
7. The pivot point of the model should be at 0,0,0 upon export - otherwise the scaling might turn up odd.
.mat = tells amnesia which textures to use for the model
.dae = the model
.dds = your texture files
.tga = can be used for transparency
DDS should be saved in dxt3 or dxt5. Normal maps can be saved in 3dc - as that format is preferred. Also, always "create mipmaps" on saving a dds.
ジ
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04-02-2013, 06:33 PM |
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