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Lux Tenebras, Better or Worse?
Kedjane Offline
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RE: Lux Tenebras, Better or Worse?

(01-10-2009, 04:27 AM)WindexGlow Wrote: Level Design - Level design will remain largely as bland as it was in Penumbra - large blank walls fitted with common design (pipes, collumns, vents, ect)
However, expect level designs to be much more flexible and larger. Their new tool will allow much faster modeling, and at a higher quality.

New tools will also increase their productivity - They can test scripts out much faster, they can tweak lighting better, and so on.

The game will be in production longer than the penumbra episode was. This means they don't have to create a new world every game (in penumbras case, episode). They can also build more flexible scripts that have a greater reward at the cost of higher coding time.


Overall, Lux Tenebras will probably outfit the penumbra series, but not replace.
AND FOR THE LOVE OF GOD FRICTIONAL GAMES, GET RID OF THE LEVEL DESIGN FROM PENUMBRA SERIES.

Actually from what we've seen there will be a lot less blank wall places. Can't agree there.

Worst regards, Kejdane.
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01-10-2009, 01:45 PM
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Lux Tenebras, Better or Worse? - by doomdoom - 01-09-2009, 08:14 PM



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