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Smoke's models
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#4
RE: Smoke's models (Taking requests)

Sure you can! Well, seeing as you're a maya user, you'd render out an AO map from Maya itself, google it, you'll find all the info you'll need! - Creating an Ambient Occlusion map in maya

A specular map is something you can create in any image editing software, basicly what you'll want to do is to make a black and white verision of your texture ( Specular maps can be coloured aswell but lets start simple with a black and white one ) Now you're going to want to make every area on your texture that you want to be shiny, white. And all the areas that won't be shiny, black. Grey for somewhere in between, the more white the image is, the more shiny it will be. Hope that helps!
04-07-2013, 01:19 PM
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Messages In This Thread
Smoke's models - by OriginalUsername - 04-07-2013, 12:52 PM
RE: Smoke's models (Taking requests) - by Acies - 04-07-2013, 01:03 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 01:19 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 04:55 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 05:46 PM
RE: Smoke's models (Taking requests) - by WALP - 04-08-2013, 02:59 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 06:25 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 09:30 PM
RE: Smoke's models - by Traggey - 04-09-2013, 06:46 PM



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