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Smoke's models
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#9
RE: Smoke's models (Taking requests)

Have a look at this picture right here! Top right is the diffuse map, under that you can see the specular map for the guitar, the metal parts are completely white to give off as much shine as possible, whilst the wood is more of a gray tone because wood doesn't shine quite as much!

I usually set up my naming conventions this way.

examplename_diff.dds <- Diffuse maps
examplename_spec.dds <- Specular maps
examplename_nrm.dds <- Normal maps
[Image: guitar_texturemaps.jpg]


More examples!

[Image: StoneSkin_TextureMaps.jpg]

[Image: boom_minitutor.jpg]
(This post was last modified: 04-07-2013, 05:50 PM by Traggey.)
04-07-2013, 05:46 PM
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Messages In This Thread
Smoke's models - by OriginalUsername - 04-07-2013, 12:52 PM
RE: Smoke's models (Taking requests) - by Acies - 04-07-2013, 01:03 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 01:19 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 04:55 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 05:46 PM
RE: Smoke's models (Taking requests) - by WALP - 04-08-2013, 02:59 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 06:25 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 09:30 PM
RE: Smoke's models - by Traggey - 04-09-2013, 06:46 PM



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