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Water lurker won't move [SOLVED]
PutraenusAlivius Offline
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#3
RE: Water lurker won't move

void FadePlayerFOVMulTo(float afX, float afSpeed);
afX - multiplier of default FOV (1 is default)
afSpeed - the speed of change between FOV's
--
A shorter FOV makes it to zoom in. To change it to it's default state, the multiplier must be 1.

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-10-2013, 12:36 PM
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Messages In This Thread
Water lurker won't move [SOLVED] - by DeAngelo - 04-10-2013, 10:40 AM
RE: Water lurker won't move - by Adrianis - 04-10-2013, 12:35 PM
RE: Water lurker won't move - by PutraenusAlivius - 04-10-2013, 12:36 PM
RE: Water lurker won't move - by DeAngelo - 04-10-2013, 12:47 PM
RE: Water lurker won't move - by Doomtodeath - 04-10-2013, 04:57 PM
RE: Water lurker won't move - by DeAngelo - 04-10-2013, 06:10 PM
RE: Water lurker won't move [SOLVED] - by Daemian - 04-10-2013, 08:47 PM



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