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How can I make it look like someone bangs on the door? + chase around corner
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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Joined: Jan 2013
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#4
RE: How can I make it look like someone bangs on the door? + chase around corner

Also, to make the enemy chase around the corner, you would have to add some pathnodes for which the enemy can use so they dont continuously bump into the wall. To make the chase begin straight away, after the timer ends (say, they collide with the AreaStopPound ScriptArea) add this code in (Assuming the enemy is inactive and behind the door):
SetPropHealth("<door>", 0);
SetEntityActive("<Enemy's name>", true);
ShowEnemyPlayerPosition("<Enemy's name>");

Discord: Romulator#0001
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04-12-2013, 04:55 PM
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RE: How can I make it look like someone bangs on the door? + chase around corner - by Romulator - 04-12-2013, 04:55 PM



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