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I wanna make if you interact something you teleport i made that.
But now i want that you need a key for it..
So if you didn't use the key on it starts SetMessage and then a text like. I'ts locked i need a key to enter. and if you interact then you teleport to the cellar.
If you don't understand what i mean i show some pictures to make it clear.
Script in spoiler
Spoiler below!
HPS.
////////////////////////////
// Run first time starting map
void OnStart()
{
//---- COLLIDE CALLBACKS ----//
AddUseItemCallback("", "Cellar_Key", "CellarDoor1", "OpenCellarDoor1", true);
<CATEGORY Name="Messages">
<Entry Name="EnteringTheCellar">This seems like a storage, Maybe i can find something useful!</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_Cellar_Key">It's a Rusty Key, There is marked something on it, It is very rusty and hard to read[br]F*r Ent*r*ng Th*e C*ll*r.</Entry>
<Entry Name="ItemName_Cellar_Key">Rusty Key!</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_DiaryJane_Name">Diary Jane 1/1</Entry>
<Entry Name="Note_DiaryJane_Text">My husband Jake is a miner.[br]He works in the mine here nearby already for 15 years.[br]Still im really scared that the mine is gonna colapsed,[br]The mine has been here for centuries![br]There is still a myth going around that there are some kind of monsters in there.[br]Me and Jake dont believe in myths,[br]But...What if they are really there.[br][br]Former.[br]Jane.</Entry>
</CATEGORY>
<CATEGORY Name="Levels">
</CATEGORY>
</LANGUAGE>
Pictures!
Inside the cellar where it should go when used key and interact the door.
The Cellar entrance at the back of the house.
Hope you can help me already thanks for helping!
Cheers