(04-15-2013, 07:59 PM)VeNoMzTeamHysterical Wrote: (04-15-2013, 07:50 PM)BeeKayK Wrote: There are also rock entities inside the entities folder.
Scale them, and check "StaticPhysics".
Otherwise, take the .dea files and load them in the model editor (also give them a .ent file).
Make them into object and make it static. Save, and remember to include the files into your cs.
Can that be done on anything?
That model editor ;D
Yes, if you create a .ent file for the .dea file, and correct it, so it works with the right .dea files.
(04-15-2013, 07:59 PM)VeNoMzTeamHysterical Wrote: (04-15-2013, 07:50 PM)BeeKayK Wrote: There are also rock entities inside the entities folder.
Scale them, and check "StaticPhysics".
Otherwise, take the .dea files and load them in the model editor (also give them a .ent file).
Make them into object and make it static. Save, and remember to include the files into your cs.
Can only load Ent files in model editor.
That's why you have to create one yourself, and correct it.
You copy one from another entity, and correct it. Then open in modeleditor.
Remember to always have backups of your files.
(04-15-2013, 07:59 PM)VeNoMzTeamHysterical Wrote: (04-15-2013, 07:50 PM)BeeKayK Wrote: There are also rock entities inside the entities folder.
Scale them, and check "StaticPhysics".
Otherwise, take the .dea files and load them in the model editor (also give them a .ent file).
Make them into object and make it static. Save, and remember to include the files into your cs.
Also if i put to much Entity stones together they will fly away! ;(
Then you didn't check "Static_Physics" as i said you should.
(04-15-2013, 07:50 PM)BeeKayK Wrote: There are also rock entities inside the entities folder.
Scale them, and check "StaticPhysics".
Trying is the first step to success.