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Level Editor Help Boxlights
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#6
RE: Boxlights

(04-21-2013, 04:04 PM)BeeKayK Wrote: Useful tip.

Instead of having many boxlights, I usually only have a single one in each map.
Make it very low, like 0.05 / 0.05 / 0.05
Change the colors of what you like, but keep it under 1.0 except your know what you're doing.

There shouldn't be as many boxlights as Pointlights in your map. That's why FG didn't have them either.
Pointlights are good for details, while Boxlights does the general lighting.
Well, after some rigorous testing and comparison, you only notice the difference between the boxlight when you go from one to another when you're making a grayscale CS. Otherwise, the general wall looks the same unless the room is a pure white Smile

Discord: Romulator#0001
[Image: 3f6f01a904.png]
04-22-2013, 07:29 AM
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Messages In This Thread
Boxlights - by Romulator - 04-21-2013, 02:49 AM
RE: Boxlights - by PutraenusAlivius - 04-21-2013, 03:01 AM
RE: Boxlights - by CarnivorousJelly - 04-21-2013, 05:31 AM
RE: Boxlights - by Romulator - 04-21-2013, 05:51 AM
RE: Boxlights - by FlawlessHappiness - 04-21-2013, 04:04 PM
RE: Boxlights - by Romulator - 04-22-2013, 07:29 AM
RE: Boxlights - by FlawlessHappiness - 04-22-2013, 08:54 AM
RE: Boxlights - by Romulator - 04-22-2013, 08:58 AM
RE: Boxlights - by TheGreatCthulhu - 04-22-2013, 10:13 AM



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