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Script Help PathNodes with ShowEnemyPlayerPosition?
Dominic0904 Offline
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Posts: 63
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Joined: Apr 2011
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#1
PathNodes with ShowEnemyPlayerPosition?

Hey there, I was wondering if there was anyway to get path nodes to "work together" with the function ShowEnemyPlayerPosition? Because here is how I got my level set up;

[Image: tumblr_mj5d5x7yZp1rie02no4_1280.png]

The Brute (which is stationed in the bottom right room) is set to become active when the player walks through the door from the top left. I want this area to be where the player is chased constantly as they try to find the key to get out. But when I use ShowEnemyPlayerPosition. The Brute just stands in the corner moaning. At the beginning the Chase Theme starts playing, I stand there waiting to hear if any doors are being broken down. Then about 5 seconds after the music plays, it stops, as if the Brute has given up.

So I was wondering if there was a way to put down path nodes in this area in order to let the Brute navigate the area easily but still use the ShowEnemyPlayerPosition function in order to constantly chase the player.
04-22-2013, 05:03 PM
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PathNodes with ShowEnemyPlayerPosition? - by Dominic0904 - 04-22-2013, 05:03 PM



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