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Script Help PathNodes with ShowEnemyPlayerPosition?
Yare Offline
Junior Member

Posts: 22
Threads: 2
Joined: Mar 2013
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#2
RE: PathNodes with ShowEnemyPlayerPosition?

Nope, ShowEnemyPlayerPosition will make a monster simply ignore all his PathNodes and run directly at player. A monster moves along PathNodes only when he doesn't see the player.
Yet I know there is some way to make a monster run correctly, without getting stuck at walls or anything else. We can see that in this video:
http://www.youtube.com/watch?v=HLpvyUtxT_I
Brute chased the player properly through the bridge, though originally he should have turned directly at player and get stuck at bridge railing. I think it has something to do with NODES files, but I have no idea how they work.
04-22-2013, 11:51 PM
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RE: PathNodes with ShowEnemyPlayerPosition? - by Yare - 04-22-2013, 11:51 PM



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