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Script Help PathNodes with ShowEnemyPlayerPosition?
PutraenusAlivius Offline
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#3
RE: PathNodes with ShowEnemyPlayerPosition?

It's like this, if there is two ways to get to the Player, the monster will automatically choose the shorter path to the Player. This is why it ran through walls -- it saw that the only short path is to go through and he get stuck.
A way to do this is adding block boxes to the edges. However, that doesn't always worked. As you can see, between the Player and the bridge is an endless chasm. There's no path there. So it took the longest way.

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-23-2013, 06:03 AM
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RE: PathNodes with ShowEnemyPlayerPosition? - by PutraenusAlivius - 04-23-2013, 06:03 AM



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