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Script Help PathNodes with ShowEnemyPlayerPosition?
Dominic0904 Offline
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Posts: 63
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Joined: Apr 2011
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#4
RE: PathNodes with ShowEnemyPlayerPosition?

Hmm, I think I'll just have the Brute patrol around the maze then, knocking down doors as he patrols the area. Don't have the time to figure out how to get ShowEnemyPosition to work as this is for my university project.

Hmm but then I have the issue that when the Brute sees the Player, he does not chase the player very far because the Brute doesn't strain fair from it's assigned path node. How would I get around this? Cause I'd want the Brute to chase the play properly if they are seen by it.
04-23-2013, 06:53 PM
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RE: PathNodes with ShowEnemyPlayerPosition? - by Dominic0904 - 04-23-2013, 06:53 PM



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