(04-24-2013, 03:25 PM)Naked? No Wrote: Why not let someone else do it? Like an injector, shouldn't be too hard for those who knows how.
Oculus Rift is complicated and it's maybe not even supported on the HPL Engine. If someone else does it, he/she will need permission from FG and TCR and he/she have to replace some things that will take months, or even years. And we don't even know if FG/TCR will even approve or not.
[/quote]
If a dedicated developer did try to make an injector/wrapper, they wouldn't need approval from FG. An injector intercepts OpenGL calls and alters the rendering process. All this happens on the video drivers, not the game. One would need approval if they were to modify the engine itself, but not an OpenGL injector/wrapper.
And actually, the process doesn't really take years. Based on other wrappers being made for DirectX, I'd probably say 3-6 months at most.