(04-24-2013, 07:04 PM)Acies Wrote: (04-24-2013, 04:44 PM)Adrianis Wrote: (04-24-2013, 11:43 AM)JonnyAnomaly Wrote: (04-24-2013, 12:31 AM)Acies Wrote: I managed to somewhat fix it :] Should be okay!
Thanks for the replies guys - Acies managed to get it looking a lot better using the texel amount of "7" on the "edge fixup" in Cubemapgen. It seems to have pretty much fixed the problem. Turning up the gamma makes it visible in one area, but I think I'll be able to fix it hopefully using this function further
... or a conveniently placed tree
Sadly, that won't work
On another note - It might be something "odd" about how light-rays are rendered in Terragen because I noticed that one of my skyboxes had this issue where strong lightrays shined from one image to the next. Increasing various quality settings (in Terragen) might "solve" it - but that is just guesswork.
Hopefully increasing the edge fixup (further) in cubemapgen will prove fruitful.
How/Why did you decide on creating your own skybox? As mentioned earlier in the thread, I like it when people take the time to "take the extra step".
I wanted a moody sky, and couldn't really find any skyboxes that were free and close to what I wanted, and seeing what you can do with terrain and things in terragen, it seemed perfect for what I wanted