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Script Help Checkpoint help
Dominic0904 Offline
Member

Posts: 63
Threads: 14
Joined: Apr 2011
Reputation: 0
#3
RE: Checkpoint help

I managed remove the key and respawn it. But I got a few problems. I have tried adding the callback which was only this;
PHP Code: (Select All)
AddEntityCollideCallback("Player""LockCellarDoor_01""CellarChase"true1); 

That's the callback that triggers the door to lock and makes the Brute active (check the script in my first post under "CellarCase")

And also, I can't get the doors to close again, this is what I put for the doors

PHP Code: (Select All)
SetSwingDoorClosed("prison_*"truefalse); 

(the asterisk is so that it closes all the doors with the name "prison_" and whatever number is at the end of them. But I also tried with just "prison_1" and it didn't work at all.

I don't need to lock the initial door because that already reloads as being locked for some reason.
04-24-2013, 09:01 PM
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Messages In This Thread
Checkpoint help - by Dominic0904 - 04-24-2013, 06:01 PM
RE: Checkpoint help - by Tomato Cat - 04-24-2013, 07:16 PM
RE: Checkpoint help - by Dominic0904 - 04-24-2013, 09:01 PM
RE: Checkpoint help - by Tomato Cat - 04-24-2013, 11:08 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 02:13 PM
RE: Checkpoint help - by PutraenusAlivius - 04-25-2013, 02:33 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 03:58 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 02:51 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 04:14 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 04:32 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 05:07 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 06:47 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 08:08 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 09:21 PM
RE: Checkpoint help - by Dominic0904 - 04-27-2013, 06:36 PM
RE: Checkpoint help - by Tomato Cat - 04-27-2013, 07:07 PM



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