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Script Help Checkpoint help
Tomato Cat Offline
Senior Member

Posts: 287
Threads: 2
Joined: Sep 2012
Reputation: 20
#4
RE: Checkpoint help

Are you saying that you can't re-add the CellarChase callback? If so, I would check that everything is spelled the same, and make sure all your parameters/arguments match.

As for SetSwingDoorClosed, I would, again, make sure that the names of your doors are in fact named "prison_#" in the editor. (I make this mistake all the time!)

Do you mean that the door stays locked after the checkpoint function is called? In your CellarChase function, you're locking it with SetSwingDoorLocked. Perhaps you aren't unlocking it when the checkpoint function is called?

If you wish, you can send me the hps and map file so I could take a better look.

RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ
(This post was last modified: 04-24-2013, 11:08 PM by Tomato Cat.)
04-24-2013, 11:08 PM
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Messages In This Thread
Checkpoint help - by Dominic0904 - 04-24-2013, 06:01 PM
RE: Checkpoint help - by Tomato Cat - 04-24-2013, 07:16 PM
RE: Checkpoint help - by Dominic0904 - 04-24-2013, 09:01 PM
RE: Checkpoint help - by Tomato Cat - 04-24-2013, 11:08 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 02:13 PM
RE: Checkpoint help - by PutraenusAlivius - 04-25-2013, 02:33 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 03:58 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 02:51 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 04:14 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 04:32 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 05:07 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 06:47 PM
RE: Checkpoint help - by Tomato Cat - 04-25-2013, 08:08 PM
RE: Checkpoint help - by Dominic0904 - 04-25-2013, 09:21 PM
RE: Checkpoint help - by Dominic0904 - 04-27-2013, 06:36 PM
RE: Checkpoint help - by Tomato Cat - 04-27-2013, 07:07 PM



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