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Texture, Model & Animation Help Invisible model + Poly reduction
ClayPigeon Offline
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Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#13
RE: Invisible model + Poly reduction

(04-26-2013, 05:46 PM)Traggey Wrote: Well first of 5.5 K polygons is low for a car model, it won't be a problem, so don't worry about reducing it!

Secondly, copyrighted/ripped models are not alowed here on the forums, so if you decide to upload a story here containing such models it will be taken down.

Finally, have you actually created .mat files using the material editor so that the game engine can read your textures?

I got the model working perfectly, as the modelview created the .mat files for me.
The model is BARELY seen, maybe for around 20 seconds, so I didn't spend much time on it.

Anyway non of this matters as the model's ripped. Sad
I am looking for days now for a low poly 3d vehicle model (free) that isn't copyrighted, but I can't find any, nowhere... They are either high poly, cost around 50$, or copyrighted. (converted from a game, etc)...
I'd really appreciate if anyone can link me a model with these requirements!
04-26-2013, 06:22 PM
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Messages In This Thread
Invisible model + Poly reduction - by ClayPigeon - 04-24-2013, 05:25 PM
RE: Invisible model + Poly reduction - by WALP - 04-24-2013, 05:43 PM
RE: Invisible model + Poly reduction - by Statyk - 04-25-2013, 05:01 AM
RE: Invisible model + Poly reduction - by Traggey - 04-26-2013, 05:46 PM
RE: Invisible model + Poly reduction - by ClayPigeon - 04-26-2013, 06:22 PM



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