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List of random design flaws of Penumbra Overture
Kedjane Offline
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RE: List of random design flaws of Penumbra Overture

Can't say I agree to everything.
I do agree about that the flares are stronger than the glowstick, that is a design flaw at it's very highest. I don't think I used a single one in the entire game more than to test them. The glowstick is overpowered no matter how you twist and turn on it, really. If the glowstick had been weaker and the flares stronger you would start using both flares and the flashlight more.
Also (although the devs probably didn't expect players to do so) having dogs hide whenever the player is out of reach is a very good idea. It would force us to take them down the hard way though.
Also the maze level design is indeed pretty poor. The various rooms and areas you enter are well-made and all but the main mazes connecting all the rooms were a bit boring actually. One or two in the series would had been okay, but now you run back to one of theese "main halls" after having been in every other room which gets kinda repetive.

Worst regards, Kejdane.
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05-03-2009, 12:42 PM
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