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Texture, Model & Animation Help Texturing a custom terrain
ClayPigeon Offline
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Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#12
RE: Texturing a custom terrain

(04-27-2013, 03:10 PM)Hirnwirbel Wrote:
Quote: But just as a side note, if I stretch the UV map, it looks better in maya but then it looks worse in the game.
That's a rather vague description... how exactly does it look "worse"? More blurry? stretched unevenly? Too much tiling/repetition visible? Moiré-artifacts? Smile

I mean that it looks more similar to actual grass but the texture looks really bad, but it doesn't matter as I deleted it already and started working with Acies' tutorial.
04-27-2013, 03:18 PM
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Messages In This Thread
Texturing a custom terrain - by ClayPigeon - 04-26-2013, 10:19 PM
RE: Texturing a custom terrain - by Acies - 04-26-2013, 10:24 PM
RE: Texturing a custom terrain - by ClayPigeon - 04-26-2013, 10:36 PM
RE: Texturing a custom terrain - by Traggey - 04-27-2013, 12:30 AM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 10:36 AM
RE: Texturing a custom terrain - by WALP - 04-27-2013, 11:11 AM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 11:24 AM
RE: Texturing a custom terrain - by Rapture - 04-27-2013, 02:26 PM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 03:07 PM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 03:18 PM
RE: Texturing a custom terrain - by JonnyAnomaly - 04-27-2013, 08:28 PM



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