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Texture, Model & Animation Help Texturing a custom terrain
JonnyAnomaly Offline
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Posts: 179
Threads: 20
Joined: Nov 2012
Reputation: 14
#13
RE: Texturing a custom terrain

Meshlab's automatic retopology works well with things like rocks and stuff, so that might be worth a go for simplifying a terrain. Once you import a high poly mesh, go to Filter> Remeshing, Simplification and Reconstruction> Quadric Edge Collapse Decimation. Then just set the target number of tri's you want, and click OK.

http://meshlab.sourceforge.net/
(This post was last modified: 04-27-2013, 08:29 PM by JonnyAnomaly.)
04-27-2013, 08:28 PM
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Messages In This Thread
Texturing a custom terrain - by ClayPigeon - 04-26-2013, 10:19 PM
RE: Texturing a custom terrain - by Acies - 04-26-2013, 10:24 PM
RE: Texturing a custom terrain - by ClayPigeon - 04-26-2013, 10:36 PM
RE: Texturing a custom terrain - by Traggey - 04-27-2013, 12:30 AM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 10:36 AM
RE: Texturing a custom terrain - by WALP - 04-27-2013, 11:11 AM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 11:24 AM
RE: Texturing a custom terrain - by Rapture - 04-27-2013, 02:26 PM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 03:07 PM
RE: Texturing a custom terrain - by ClayPigeon - 04-27-2013, 03:18 PM
RE: Texturing a custom terrain - by JonnyAnomaly - 04-27-2013, 08:28 PM



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