Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine
WindexGlow Offline
Posting Freak

Posts: 1,108
Threads: 70
Joined: Mar 2007
Reputation: -5
#10
RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine

Question to the devs: Does the game optimize walls/multiple objects in rendering? I'm pretty stupid in how engines work still, but in most game engines object calls are more demanding than polygon count.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
05-16-2009, 03:23 AM
Find


Messages In This Thread



Users browsing this thread: 2 Guest(s)