(04-28-2013, 04:46 PM)Bridge Wrote: (04-28-2013, 03:23 PM)Funderbunk Wrote: You'd think so, but I've been trained by old adventure games to know that easy solutions don't exist. As such, some of the puzzles in Amnesia gave me a lot of trouble because they had easy solutions that I wouldn't think of.
Hence, my tip remains: Puzzle? Throw a rock at it.
No offense, but the solution to the storage explosive puzzle is spelled out quite clearly in a note found in one of the rooms. It goes something like this:
Anyway, all I'm saying is that this game does not always work like other games and what seems straightforward in other games is sometimes complicated here. I remember seeing Markiplier running around trying to find a way to lower the bridge
Note Wrote:On their own, the chemicals are not explosive, but when combined even the slightest disturbance will cause them to explode.
Or something like that. And it's not their fault you have conditioned yourself to think of video game puzzles in a certain way, that's something you brought with you into the game.
Thank you for rocking my world with the revelation that my personal perspective may have colored one, nay, perhaps all of my experiences.
![Tongue Tongue](https://www.frictionalgames.com/forum/images/smilies/tongue.gif)
I did not say it was their fault, I did not even say it was
a fault.
As for the clear notes, it tells
Now that I know the solution, this is obvious. At the time, however, I took it for item fluff text since it was obviously stable enough to stay in my inventory as I ran, jumped and got smacked around.
Anyway, what I'm trying to say is that what is straightforward in other games is sometimes too complicated for Amnesia. There are no Silent Hill "you gotta put a baby head in the clothes dryer so the door will open" type puzzles. Many LPers I've seen had the same problem, the most notable example is probably
It generally doesn't follow "game logic".
Edit reason: Sounded more negative than I wished to.