Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Checkpoints and autosave help
serbusfish Offline
Member

Posts: 211
Threads: 75
Joined: Aug 2012
Reputation: 0
#6
RE: Checkpoints and autosave help

Hmmm i'm confused, shouldn't 'SetEntityActive' be false so the enemy isnt there after respawn?

Also i'm using alternative music when the enemy arrives, so I used the command StopMusic to stop the normal level music then play the enemy music. However as it stands now I respawn and no music is playing at all.

Is there a way to activate a script area on respawn, that way I can tell it to start playing the regular level music again when you collide with it?

(This post was last modified: 05-02-2013, 05:39 PM by serbusfish.)
05-02-2013, 05:37 PM
Find


Messages In This Thread
Checkpoints and autosave help - by serbusfish - 05-02-2013, 12:50 PM
RE: Checkpoints and autosave help - by The chaser - 05-02-2013, 01:53 PM
RE: Checkpoints and autosave help - by serbusfish - 05-02-2013, 03:04 PM
RE: Checkpoints and autosave help - by serbusfish - 05-02-2013, 05:37 PM
RE: Checkpoints and autosave help - by The chaser - 05-03-2013, 01:18 PM



Users browsing this thread: 3 Guest(s)