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Script For Activating Point Lights?
CarnivorousJelly Offline
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#5
RE: Script For Activating Point Lights?

No, you would use
SetLampLit(string& asName, bool abLit, bool abEffects);

Unless you want the lamps to appear out of nowhere. Then SetEntityActive would be appropriate (for future reference, its what you would use to spawn the enemies)

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 05-04-2013, 06:15 PM by CarnivorousJelly.)
05-04-2013, 06:13 PM
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