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Script For Activating Point Lights?
FurtherGames Offline
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Posts: 72
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Joined: Apr 2013
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#6
RE: Script For Activating Point Lights?

(05-04-2013, 06:13 PM)Kiandra Wrote: No, you would use
SetLampLit(string& asName, bool abLit, bool abEffects);

Unless you want the lamps to appear out of nowhere. Then SetEntityActive would be appropriate (for future reference, its what you would use to spawn the enemies)

Yeah, I thought so. I have one other question. Is there a way to change the colour of a point light? When you are changing the colour in the editor you can use the sliders?
05-04-2013, 06:19 PM
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