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Scripting an on/off radio
Kalidus Offline
Junior Member

Posts: 5
Threads: 1
Joined: Apr 2013
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#13
RE: Scripting an on/off radio

(05-04-2013, 10:11 PM)TheGreatCthulhu Wrote:
(05-04-2013, 08:36 PM)Mr Credits Wrote: Wouldn't it also be necessary to increment/decrement the Radio variable in the case that the radio sound was to be toggled? Unless I had misinterpreted and this is not what the OP specified.

Yyy, you're right Big Grin
In the case of the code above, it would be:

PHP Code: (Select All)
if(GetLocalVarInt("Radio") == 0)   // 0 means "currently off" - so turn it on
{
    
PlaySoundAtEntity("id.sound.radio""radio.snt""radioarea"0.0false);  // 0.0 - fade in time
    
SetLocalVarInt("Radio"1);   // set it to "currently on"

else  
// local var "Radio" is 1, that is: "currently on" - so turn it off
{
    
StopSound("id.sound.radio"0.5f); //Change 0.5f to how long you want the sound to fade out.
    
SetLocalVarInt("Radio"0);   // set it to "currently off"


Also, the way the code is setup, it should start with:
PHP Code: (Select All)
void OnStart()
{
    
SetLocalVarInt("Radio"0);   // 0 instead of 1
    // etc... 

Awesome, that last code did the trick and it now works as intended! Big Grin

Thanks a lot guys, you will get a place in the credits at the end of my mod. Smile
05-04-2013, 10:57 PM
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Messages In This Thread
Scripting an on/off radio - by Kalidus - 05-03-2013, 05:48 PM
RE: Scripting an on/off radio - by Tomato Cat - 05-03-2013, 06:45 PM
RE: Scripting an on/off radio - by Kalidus - 05-04-2013, 07:13 PM
RE: Scripting an on/off radio - by Daemian - 05-04-2013, 10:44 AM
RE: Scripting an on/off radio - by Daemian - 05-04-2013, 10:56 PM
RE: Scripting an on/off radio - by Tomato Cat - 05-04-2013, 07:20 PM
RE: Scripting an on/off radio - by Tomato Cat - 05-04-2013, 08:36 PM
RE: Scripting an on/off radio - by Kalidus - 05-04-2013, 10:57 PM
RE: Scripting an on/off radio - by Daemian - 05-05-2013, 05:10 AM



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