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Make monster run by each path node
Hauken Offline
Member

Posts: 62
Threads: 19
Joined: Jul 2012
Reputation: 1
#1
Make monster run by each path node

Hi this is a very basic question.

So I've scripted a monster to walk by path nodes, and its working and all but he is walking -I want him to run, so I opened the Model Editor and saw that hes run animation is simply called "Run"

So i added Run to each pathnode, but he is just walking casually?

PHP Code: (Select All)
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
    
SetEntityActive("servant_grunt_1", true); 
    
//ShowEnemyPlayerPosition("servant_grunt_1"); 
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.001, "Run");
    
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, "Idle");
} 

Isnt this supposed to work?
05-12-2013, 08:45 PM
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Make monster run by each path node - by Hauken - 05-12-2013, 08:45 PM



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