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Make monster run by each path node
Slanderous Offline
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Posts: 1,606
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#2
RE: Make monster run by each path node

(05-12-2013, 08:45 PM)Hauken Wrote: Hi this is a very basic question.

So I've scripted a monster to walk by path nodes, and its working and all but he is walking -I want him to run, so I opened the Model Editor and saw that hes run animation is simply called "Run"

So i added Run to each pathnode, but he is just walking casually?

PHP Code: (Select All)
void MonsterFunction(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("servant_grunt_1"true); 
    
//ShowEnemyPlayerPosition("servant_grunt_1"); 
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_1"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_2"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_3"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_4"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_5"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_6"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_7"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_8"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_9"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_10"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_11"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_12"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_13"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_14"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_15"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_16"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_17"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_18"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_19"0.001"Run");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_20"4"Idle");


Isnt this supposed to work?

Remove "//" before "ShowEnemyPlayerPostion", I think.
05-12-2013, 09:04 PM
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Messages In This Thread
Make monster run by each path node - by Hauken - 05-12-2013, 08:45 PM
RE: Make monster run by each path node - by Slanderous - 05-12-2013, 09:04 PM



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