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[SCRIPT] Running a script when attacked
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SCAN ME!

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#7
RE: [SCRIPT] Running a script when attacked

AddEntityCollideCallback("Player", "name_of_monster", "Callback", true, 1);

There's no need to check if the player has lost health.

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(This post was last modified: 05-18-2013, 11:56 PM by Your Computer.)
05-18-2013, 11:55 PM
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RE: [SCRIPT] Running a script when attacked - by Your Computer - 05-18-2013, 11:55 PM



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