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Path Nodes.
Bonehead Offline
Member

Posts: 50
Threads: 12
Joined: Apr 2013
Reputation: 1
#6
RE: Path Nodes.

(05-19-2013, 12:07 AM)Your Computer Wrote: The monster pauses at every path node because you told it to walk up to every path node (also, 0 doesn't mean don't waste any time on the path node). Don't use an entity collide callback, since the monster will still despawn even if the player isn't hiding or if the player is looking at the monster. Instead, make use of the Callbackfunc field for the monster in the level editor and check for OnAutoDisabled.

I'll check it out.. and do monsters automatically de-spawn after a certain distance? I got the nodes working.. and when I have him walk a decent bit away, he just despawns.. Is that normal and automatic?
05-19-2013, 04:45 AM
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Messages In This Thread
Path Nodes. - by Bonehead - 05-18-2013, 11:34 PM
RE: Path Nodes. - by i3670 - 05-18-2013, 11:38 PM
RE: Path Nodes. - by Bonehead - 05-18-2013, 11:40 PM
RE: Path Nodes. - by palistov - 05-19-2013, 12:01 AM
RE: Path Nodes. - by Your Computer - 05-19-2013, 12:07 AM
RE: Path Nodes. - by Bonehead - 05-19-2013, 04:45 AM
RE: Path Nodes. - by Your Computer - 05-19-2013, 09:22 AM
RE: Path Nodes. - by Bonehead - 05-19-2013, 04:37 PM



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