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[SCRIPT] Running a script when attacked
Tomato Cat Offline
Senior Member

Posts: 287
Threads: 2
Joined: Sep 2012
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#9
RE: [SCRIPT] Running a script when attacked

(05-18-2013, 11:55 PM)Your Computer Wrote:
AddEntityCollideCallback("Player", "name_of_monster", "Callback", true, 1);

There's no need to check if the player has lost health.

Oh. That counts as a collision?
05-19-2013, 05:11 AM
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RE: [SCRIPT] Running a script when attacked - by Tomato Cat - 05-19-2013, 05:11 AM



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