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Entity Activate/Deactivate?
Kullin Offline
Member

Posts: 218
Threads: 23
Joined: May 2013
Reputation: 3
#10
RE: Entity Activate/Deactivate?

Replace your playsoundatentity with

PlaySoundAtEntity("", "nameofthesound", "wherethesoundcomesfrom", 0.1, true);

And ofcourse change the sound name and where the sound comes from to what it should be
(This post was last modified: 05-19-2013, 06:02 PM by Kullin.)
05-19-2013, 05:53 PM
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Messages In This Thread
Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 08:05 AM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 08:32 AM
RE: Entity Activate/Deactivate? - by Romulator - 05-19-2013, 08:39 AM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 04:09 PM
RE: Entity Activate/Deactivate? - by 7heDubz - 05-19-2013, 04:12 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 04:29 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 04:57 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 05:07 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 05:53 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 05:56 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 06:56 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 07:36 PM



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