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Script Help Working Guns (script + model)
Knusper. Offline
Member

Posts: 58
Threads: 7
Joined: Feb 2013
Reputation: 2
#16
RE: Working Guns (script + model)

Ok, now my script is ready.
It works nearly perfectly.

edit:
{
The only problem is:
I want to have a counter for bullets, that shows you always the amound of used bullets ingame.
But If I made it with messages, They always disappear when I pick up a tinderbox or what ever.
}

So I need only the models now.
If anyone of those who are reading this has a model of a gun with a flashlight and a model of an ammobox, pls let me know if I can use them Smile

Thx for your help

No one knows, how "I" goes.
(This post was last modified: 05-20-2013, 02:19 PM by Knusper..)
05-20-2013, 11:00 AM
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Messages In This Thread
Working Guns (script + model) - by Knusper. - 05-14-2013, 03:45 PM
RE: Working Guns (script + model) - by Knusper. - 05-14-2013, 04:28 PM
RE: Working Guns (script + model) - by Apjjm - 05-15-2013, 03:44 AM
RE: Working Guns (script + model) - by Tomato Cat - 05-15-2013, 03:47 AM
RE: Working Guns (script + model) - by Knusper. - 05-15-2013, 01:13 PM
RE: Working Guns (script + model) - by Statyk - 05-16-2013, 05:32 AM
RE: Working Guns (script + model) - by Knusper. - 05-16-2013, 04:23 PM
RE: Working Guns (script + model) - by Kullin - 05-16-2013, 08:39 PM
RE: Working Guns (script + model) - by Knusper. - 05-20-2013, 11:00 AM



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