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A very basic guide to creating your first model in Maya
Acies Offline
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RE: A very basic guide to creating your first model in Maya

The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.

In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it

[Image: mZiYnxe.png]


05-20-2013, 05:50 PM
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RE: A very basic guide to creating your first model in Maya - by Acies - 05-20-2013, 05:50 PM



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