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Move Player / Remove Timers
Shirder Offline
Junior Member

Posts: 6
Threads: 2
Joined: Dec 2011
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#5
RE: Move Player

(05-20-2013, 06:35 PM)Smoke Wrote: Easiest way to do this is just place a blockbox with an script area in front of it. So the player can't go trough it and the script area for a message like: I can't go there..

Well, that's actually what I try to avoid^^ Invisible walls always seem kinda unrealistic. In this case, the protagonist just doesn't want to go there; better than being blocked.


(05-20-2013, 07:08 PM)Adrianis Wrote: In the Justine expansion you have this extra function, shown at the bottom of hte Player section in the engine scripts page

void MovePlayerForward(float afAmount)

That sounds like what I've been looking for all the time! But how do I do a looping timer? When I use this, it tells me "No matching signatures to 'MovePlayerForward(const unit)'". Might have something to do with it...

English isn't my first language, so please forgive my grammar mistakes :D
05-20-2013, 08:41 PM
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Messages In This Thread
Move Player / Remove Timers - by Shirder - 05-20-2013, 06:10 PM
RE: Move Player - by Slanderous - 05-20-2013, 06:29 PM
RE: Move Player - by OriginalUsername - 05-20-2013, 06:35 PM
RE: Move Player - by Adrianis - 05-20-2013, 07:08 PM
RE: Move Player - by Shirder - 05-20-2013, 08:41 PM
RE: Move Player - by Adrianis - 05-21-2013, 02:45 AM
RE: Move Player - by PutraenusAlivius - 05-21-2013, 02:43 AM
RE: Move Player - by Shirder - 05-21-2013, 10:20 PM
RE: Move Player / Remove Timers - by Shirder - 05-22-2013, 11:33 AM
RE: Move Player / Remove Timers - by Adrianis - 05-22-2013, 01:03 PM



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