(05-21-2013, 04:24 PM)Oliwarrior123 Wrote: (05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia's editor, like the leveleditor.exe which you use to create maps.
In the Modeleditor.exe you have to:
1) Create a body for your object
a) by creating boxes/circles
2) Give that body "a mass", having the mass at 0 means that it is unmovable (Tip: look at some of the other amnesia assets ".ent" files to see their values)
3) Settings --> User defined variables
a) Type: Object Sub-type: Grab/push etc. I believe "static" will make the object "ungrabbable" but you should still be able to push it by walking against it or putting another object at it
Thanks
EDIT: My uv map is only 256x256 so the textures is kinda blurred. can i make 512x512 or would that not work?
That'll work, you could even use a 1024x1024 if it has to be very detailed and neat.