So it's basically function1 that calls function2 that recalls function1. It seems so easy now that I got that
Apparently there aren't many explanations on the internet, but you both made it way easier to understand. Thanks alot for explaining, works like a charme^^
And about that error message: Yep, it was caused by the patch. It wasn't installed properly. But now everything works like it's supposed to and the player moves!
Well, except that I now don't manage to stop him, but that's a different problem I can fix myself^^ At least he finally moves.
So far, many thanks. You helped me alot ;D
[EDIT]: Cheered too soon...
Well, I thought I could simply stop him by using RemoveTimer, but that doesn't have any effect. (At first he didn't walk, now he can't stop. I kinda knew this would happen ^^; )
I did like this: At the moment the player turns around, another timer is called that removes the looping timers 2,5 seconds after they've beed called.
Looks like this now:
Everything else on 'void StopWalking' works, means I can look around and take control - while moving forward.
Putting RemoveTimer into a ScriptArea doesn't work either, same thing here.
How do I remove the timers now?
English isn't my first language, so please forgive my grammar mistakes :D
(This post was last modified: 05-21-2013, 11:21 PM by Shirder.)