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Water
palistov Offline
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Posts: 1,208
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#6
RE: Water

I did something like this in an old mod. Make it a MoveObject entity. You'll need to change the axis it travels along to Y in the properties. Then I think the script function is SetMoveObjectStateExt to have it travel downwards. This is better than using the prop force on because it's easier to control. You can set start and stop positions as well as speed and acceleration, but with prop force you're doing guesswork. Then your only issue is the water area. When the water lowers you want to disable the water area so the player doesn't hear splash sounds when they walk.

05-25-2013, 10:21 PM
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Messages In This Thread
Water - by Essen - 05-25-2013, 02:54 PM
RE: Water - by OriginalUsername - 05-25-2013, 02:56 PM
RE: Water - by Essen - 05-25-2013, 02:57 PM
RE: Water - by ClayPigeon - 05-25-2013, 05:43 PM
RE: Water - by Essen - 05-25-2013, 07:41 PM
RE: Water - by palistov - 05-25-2013, 10:21 PM



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