RE: "Look" script not working
void OnStart()
{
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);
AddEntityCollideCallback("Player", "spawnEnemy2", "EventCollide", true, 1);
AddEntityCollideCallback("Player", "spawnEnemy2", "Sound", true, 1);
AddEntityCollideCallback("Player", "spawnEnemy2", "Sound", true, 1);
AddEntityCollideCallback("Player", "LookScript", "StartPlayerLookAt", true, 1);
AddUseItemCallback("", "key_study_one", "mansion_3", "UseKeyOnDoor", true);
AddUseItemCallback("", "key_tomb", "level_wood", "UseKeyOnDoor2", true);
PreloadSound("break_glass_bottle.snt");
PreloadSound("break_glass_bottle.snt");
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Enemy1", true);
SetEntityActive("StatueOne", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem(asItem);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Enemy2", true);
SetEntityActive("Enemy3", true);
SetEntityActive("deformed_man", true);
PlaySoundAtEntity("", "break_wood_metal.snt", "spawnEnemy2", 0.0, false);
}
void UseKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level_wood", false, true);
PlaySoundAtEntity("", "unlock_door", "level_wood", 0, false);
RemoveItem(asItem);
}
void StartPlayerLookAt(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt(string& "Look3", 3.0f, 3.0f, "");
}
void OnLeave()
{
}
Fixed.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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