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Dynamic shadows from the lantern MOD
Bucic Offline
Member

Posts: 145
Threads: 27
Joined: Feb 2013
Reputation: 3
#20
RE: Dynamic shadows from the lantern - possible?

Here are the screenshots.
http://sdrv.ms/ZaqZcz

The first few have been taken at spotlight FOV 60, dist 3, while the rest is FOV 220, dist 16, if I remember correctly.

Culprits:
- the shadows are jagged even at highest shadow resolution; the bigger the distance between the object that casts shadow and the wall, the more jagged shadows; on the other hand it's far less visible when you're moving as in normal gameplay
- estimated FPS hit on AMD crap Mobility Radeon HD3650: from 30 FPS down to 15-20 FPS
- at high spotlight FOVs there's a permanent shadow following the player Dodgy , visible at the edge of the player's field of view (FOV). It's not visible at spot light FOV = 90 but such FOV is too narrow for lantern, making it look like a flashlight.

But the scenes are sick with those shadows! The game is even more scary now :/

Grphc mods
[Image: moddb_88x31_v12.png]
(This post was last modified: 05-27-2013, 08:06 PM by Bucic.)
05-27-2013, 07:51 PM
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Messages In This Thread
Dynamic shadows from the lantern MOD - by Bucic - 05-25-2013, 05:36 PM
RE: Dynamic shadows from the lantern - possible? - by Bucic - 05-27-2013, 07:51 PM



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