Here are the screenshots.
http://sdrv.ms/ZaqZcz
The first few have been taken at spotlight FOV 60, dist 3, while the rest is FOV 220, dist 16, if I remember correctly.
Culprits:
- the shadows are jagged even at highest shadow resolution; the bigger the distance between the object that casts shadow and the wall, the more jagged shadows; on the other hand it's far less visible when you're moving as in normal gameplay
- estimated FPS hit on AMD crap Mobility Radeon HD3650: from 30 FPS down to 15-20 FPS
- at high spotlight FOVs there's a permanent shadow following the player
, visible at the edge of the player's field of view (FOV). It's not visible at spot light FOV = 90 but such FOV is too narrow for lantern, making it look like a flashlight.
But the scenes are sick with those shadows! The game is even more scary now :/