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Annoying Credits Problem
Daemian Offline
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Posts: 1,129
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Joined: Dec 2012
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#3
RE: Annoying Credits Problem

Try any of these functions to stop the terror noise:

SetEnemyDisableTriggers
SetEnemyIsHallucination


If making the grunt passive won't stop the noise, maybe it will when he comes to attack you and disappears.

Or teleport the player away from the grunt.
And make it timed after the fade out, so player won't notice it.


06-03-2013, 07:07 AM
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Messages In This Thread
Annoying Credits Problem - by phatdoggi - 06-02-2013, 07:15 PM
RE: Annoying Credits Problem - by Daemian - 06-03-2013, 07:07 AM
RE: Annoying Credits Problem - by phatdoggi - 06-03-2013, 09:02 PM



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