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Penumbra to Amnesia shadow rendering regression
Argoon Offline
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RE: Penumbra to Amnesia shadow rendering regression

Afaik that is not possible, the Penumbra engine add full stencil shadow support so all objects casted shadows if you wanted, they are very high quality but have some hard limitations, for example making them soft is very hard and expensive, and they don't support alpha mapped textures, Amnesia engine on the other end doesn't support stencil shadows, but supports a more modern technique called shadow maps, they are texture based so the shadow resolution option has the bigger impact on their quality (if they look very blocky then you need to increase the shadow resolution, not the screen resolution Wink ) shadow maps are better than stencil shadows because you can make them soft very easily and they also support alpha mapped objects, unfortunately on Amnesia only the spot light can cast them.
(This post was last modified: 06-06-2013, 06:11 AM by Argoon.)
06-06-2013, 06:10 AM
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RE: Penumbra to Amnesia shadow rendering regression - by Argoon - 06-06-2013, 06:10 AM



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