Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Penumbra to Amnesia shadow rendering regression
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#4
RE: Penumbra to Amnesia shadow rendering regression

As described above, the engines work differently, Amnesias engine is built to cast better and smoother shadows, creating a better look in general, no, you can not change it to work the way it does in penumbra, different engine.

The penumbra shadows were abandoned to make way for better rendering in general, also as already mentioned the penumbra shadows atually were VERY limited, amnesia uses many different modeling/texturing techniques that simply would not blend well with the the rendering methods of penumbra.

If you want to even get close to changing the shadow casting around you're going to need the engines base code and remake alot of stuff, which would be very hard work and is currently impossible due to the lack of source code.
(This post was last modified: 06-06-2013, 10:59 PM by Traggey.)
06-06-2013, 10:57 PM
Find


Messages In This Thread
RE: Penumbra to Amnesia shadow rendering regression - by Traggey - 06-06-2013, 10:57 PM



Users browsing this thread: 3 Guest(s)