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Work in progress Closure
ExpectedIdentifier Offline
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Posts: 234
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Joined: Sep 2012
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#6
RE: Bleed With Me - Releasing May 2014

(06-09-2013, 02:05 PM)MyRedNeptune Wrote:
(06-08-2013, 10:15 PM)sonataarctica Wrote:
(06-08-2013, 10:06 PM)Robosprog Wrote: Just a question, have you added specular maps to any of the models in your screenshots?

Yes, the floor does. I've not added them to other models yet. Will get around to it at some point. Thanks for the reminding me though. Big Grin

Edit: All of the outdoor environment assets have spec maps too, forgot about them Tongue You can't really tell because most of the light in that map is from the boxlight.

Here's a tip for the specular maps: set the alpha value on your spot/pointlights to a value greater than 1. The alpha setting on a light determines the strength of the specular maps, giving it a value higher than 1 will make the specular effect on your models more distinct! Smile

The maximum number for alpha in lights is 1 Tongue
06-09-2013, 10:40 PM
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Messages In This Thread
Closure - by ExpectedIdentifier - 06-08-2013, 08:20 PM
RE: Bleed With Me - Releasing May 2014 - by Juras - 07-05-2013, 10:22 PM
RE: Bleed With Me - by HumiliatioN - 07-15-2013, 03:55 PM
RE: Bleed With Me - by No Author - 07-16-2013, 10:39 AM
RE: Bleed With Me - by ExpectedIdentifier - 07-17-2013, 12:41 AM
RE: Bleed With Me - by GiggleBlizzard - 07-24-2013, 08:17 PM
RE: Closure - by ExpectedIdentifier - 08-15-2013, 09:13 PM
RE: Closure - by ExpectedIdentifier - 09-23-2013, 02:38 AM
RE: Closure - Teaser trailer - by Daemian - 11-01-2013, 02:20 AM
RE: Closure - Teaser trailer - by AGP - 10-31-2013, 02:12 AM
RE: Closure - Teaser trailer - by Artyom - 10-31-2013, 03:09 AM
RE: Closure - Teaser trailer - by Juras - 10-31-2013, 09:27 AM
RE: Closure - Teaser trailer - by Magnum Opus - 11-01-2013, 10:22 AM
RE: Closure - Teaser trailer - by Wapez - 11-01-2013, 02:32 PM
RE: Closure - by Acies - 11-14-2013, 04:00 PM
RE: Closure - by ExpectedIdentifier - 11-14-2013, 06:29 PM
RE: Closure - by Gilligan's Hell - 11-23-2013, 12:50 AM



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