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Model Editor Help Projectile Tweaks
Daemian Offline
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Posts: 1,129
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Joined: Dec 2012
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#1
Bug  Projectile Tweaks

Hi,

I did an enemy that shoots rocks at the player.
The projectile comes from a long distance and i'm using script areas to estimate where the player will be in a given time.

It works, the rocks can kill you and the projectile's direction and speed are perfect.

But now i have two problems:

1. The projectile has the gravity of a balloon instead of a heavy rock.
2. I can't make it rotate. I tried using a block box at the spawn to make it spin on collision but it fails sometimes cause the box is static and the projectile's direction and force vary each time.

Is there something in the Model Editor i can do to achieve this?

06-11-2013, 02:51 AM
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Messages In This Thread
Projectile Tweaks - by Daemian - 06-11-2013, 02:51 AM
RE: Projectile Tweaks - by PutraenusAlivius - 06-11-2013, 03:39 AM
RE: Projectile Tweaks - by ExpectedIdentifier - 06-11-2013, 04:03 AM
RE: Projectile Tweaks - by FlawlessHappiness - 06-11-2013, 10:59 AM
RE: Projectile Tweaks - by Daemian - 06-11-2013, 02:46 PM
RE: Projectile Tweaks - by Rapture - 06-11-2013, 03:54 PM
RE: Projectile Tweaks - by Daemian - 06-12-2013, 05:47 AM



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