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Help with grunt maze pathfinding?
GrAVit Offline
Senior Member

Posts: 580
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Joined: Oct 2011
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#9
RE: Help with grunt maze pathfinding?

That script which was suggested has to do with monster patrolling.

If you want the grunt to effectively chase you down in a maze, this script really does nothing about it.

The way to stop the grunt from getting stuck in walls is to add pathnodes, you can add them using the area tool and selecting pathnodes from the dropdown menu.



Pathnodes help the grunt navigate the maze. They don't have to be scripted to work. Place them approximately the same distance away from each other. Also, they don't have to be too close to each other, but stairs should have a pathnode on every step of the stairs. If you want an idea of how to place them even better, check out one of the original Amnesia maps.

(This post was last modified: 06-12-2013, 08:02 AM by GrAVit.)
06-12-2013, 07:59 AM
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Messages In This Thread
Help with grunt maze pathfinding? - by zergling50 - 04-06-2013, 09:08 PM
RE: Help with grunt maze pathfinding? - by NaxEla - 04-11-2013, 07:55 AM
RE: Help with grunt maze pathfinding? - by GrAVit - 06-12-2013, 07:59 AM
RE: Help with grunt maze pathfinding? - by GrAVit - 06-13-2013, 10:02 PM



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